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How to Score Wrestling |
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How to Score Wrestling
Match Scoring
Takedown = 2 points
Reverse = 2 points
Near Fall (Back Points) = 2,3 points (can be 4 in certain instances)
Escape = 1 point
Penalty = 1 point
Team Scoring
Fall, Forfeit, DQ = 6 points
Tech. Fall (winning match by 15 pts.) = 5 team points
Major Decision (winning match by 8-14 pts.) = 4 team points
Decision (winning match by 7pts. or less) = 3 team points
Other Ways Points are Scored:
Stalling: Warning, 1 pt., 1pt., 2pt., DQ
Caution: Warning, Warning, 1 pt., 1 pt., 2 pt., DQ
H.S. Weight Classes: (2 lb. growth allowance will start Jan. 1)
103,112,119,125,130,135,140,145,152,160,171,189,215,285
(a wrestler can bump up one weight class)
Wrestling is broken into 3 periods with the possibility of going
into overtimes. The first period starts with both wrestlers starting in
the neutral position (standing up). The objective from here is to take your
opponent down, get behind him and gain control (2 pt. takedown).
From here the top wrestler will try to turn his opponent to his back (near
fall or back points are scored when the top wrestler turns his opponent's
back to a 45 degree angle or less for 3 seconds) (2 seconds equals 2 near
fall points, and 5 seconds equals 3 near fall points (there could be 4 pts.
awarded if bottom wrestler starts bleeding or screaming in pain)).
If you pin your opponent at any point in the match; then your team will get 6 team points.
The second period will start with one wrestler having the choice of top, bottom, neutral or defer. Points can be scored in any position, and is usually easiest to score from the bottom (however, some wrestlers are better in some areas then others, and he may choose a different position). If their is no pin or "tech. fall"; then the match goes to the third period.
The third period starts with the other wrester having choice of top, bottom, or neutral.
At the end of a match, if you win by 15 or more points; then you team receives 5 team points (tech fall). If you win by 8-14 points; then your team will receive 4 team points for a major. If you win by 1-7 points; then your team will receive 3 team points.
If the score is tied at the end of regulation; then you go to the
standing position for sudden death. The first wrestler to get a takedown
wins a decision (3 team pts.). However, you can take your opponent straight
to his back and get a pin (6 team points). If no takedown is wins it; then
you go to a double ride out period where you will be in the top position for
30 seconds, and then the bottom position for 30 seconds.
If the score is tied after that; then one more 30 second sudden death ride
out period takes place. If you choose bottom and score; then you win. If
you choose top, and don't let your opponent score; then you win. Remember,
a pin will end it at any time.